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Worked second time for me (on Mint)

The first time it barfed was because there was a space in the filename, and the QB64 editor didn't handle it. Running on the command line, with quotes around the name, was flawless.


This is a really nice, and very compact, way of demonstrating the terminal in action.

I used it to show off my 2002 version of ASCII pacman game, since no one's going to bother compiling it, and it'll eventually end up with bitrot.

You can see me playing it (really badly!) at https://asciinema.org/a/723703


Nice work on the game! The recording shows it off well. Good thinking using asciinema for this kind of thing.

I'd probably be the idiot who types pacman and wonders why it's trying to update my system instead of starting the game.


Love it! The Pacman character animation is great.


Very cool! I'd love to see the code, if it's shareable.


The third iteration of the PC strategy game, Grand Prix Manager, was meant to be in isometric. Instead of clicking on the "Designer" button, and going to a graphical database indicating how you'd proportional the designers work, you'd click on an isometric map of the office, and watch your PC walk there and discuss the new game plan.

The iso engine worked at 60fps, in 1024x748, back in 1997. But it was pulled. It was the right tech, but for the wrong game. When released GPM3 became GP World, it reverted to the traditional spreadsheet views of GPM1 & 2. (At least it looks like they kept most of my "3D" race code intact.)


Buzzers and batteries count as electronics, imo. The experiment, as per title, is a version _without_


Handy if you want to see the basics of how an emulator works, but only have the time to read 100 lines of code.


It has - but I conscientiously recheck my threads for new insight! :) Will email you when I know everything that I have!


Given I'm UK-based, postage might be a bit steep. Let me see how much stuff _isn't_ still out there.

FWIW, on most other systems I'm contactable via @marquisdegeek


OP here:

Primarily to read them offline. These messages were usually part of usenet, or in emails lists, or held on (remote) servces like Mono at Imperial. You could read them on the HP-UX systems, via a dumb terminal, which were connected to the Internet, but not connected to a PC with a disk drive. (Well, there were a few PCs and Mac classics around, but not enough for everyone and - as an Amiga fan - there wasn't yet CrossDos to let me use compatible disks.)

Some items, like early drafts of the Star Wars scripts, I did print for archival purposes as I (foolishly) thought that they'd be spotted and taken down by the copyright police, and lost forever!

Spoiler alert: This was all around 1991


Thank you - and you're welcome! :)


[Book author here]

If you have questions about the contents of the book, it's inception, etc, then feel free to ask.

(I also spoke about the book at the computer museum in Cambridge, so this video might give you some background: https://www.youtube.com/watch?v=15cC6hq66I0)

If you have questions about the book itself, ask the publisher!


Was the book’s title at all inspired by or an homage to the series 1 title sequence to “Look Around You”?


No - it came from the line of code that everyone liked to type into computers at the local shop:

10 PRINT "My mate is an idiot "; 20 GOTO 10

I suspect they were inspired from the same events.


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