A secure, long-term–maintained version of Fluent Bit with fixed release cycles, CVE backports, and hardened defaults. For teams that love Fluent Bit but need enterprise-grade consistency without the vendor lock-in.
Building businesses out of debt, starting with negative balance and when approaching out of money, asking employees for a last minute war time mode. That’s plain terrible business practice, don’t work there.
We realised that even a lot less cool than nfc, just put an inexpensive blueray reader + disc movies next to the tv and no internet connection was the best option for us.
This! We also discovered out teeny tiny local library has a movie section. Each time I feel like a kid in a video store from the 90’s!
You can even book a title on their webapp and pick it up when available, it really feels great.
Having offline and finite media consumption feels much more satisfying than the modern endless scrolling IMHO.
That's the problem with groups like this. Are we really going to get back to the point where we can just type in our own identity providers? Stackexchange was the last big site that I used which still had OpenID support and it had less than 1% usage:
Seems like the biggest problem with OpenID is they had a marketing push, multiple sites (like google, yahoo, and facebook) bragged about it. The problem is large companies could grab about providing OpenID, while not allowing logins from any other OpenID provider. So you needed an OpenID account/login per provider... which is useless.
Same thing is being done for Rollercoaster Tycoon 2 right now, though it patches the original .exe to use a .dll file that override the original ASM addresses and calls with C functions. I really, really like the maintainers gradual replacement approach.
Wow, thank you so much for mentioning this project (never heard of it before). I absolutely loved RC2 when I was younger and if I can get this to run with the GOG version I will be certainly do my share to bring it back as open source.
Many famous Nintendo games have been publicly disassembled before, and Nintendo is either unaware or turns a blind eye. The only different thing about this disassembly is that it is hosted on GitHub, where it is much more likely to be seen by people that aren't already interested in ROM hacking and retroprogramming.