If its a revolution you probably aren't hitting them 40k in the air, your hitting them when they park similar to how Ukraine sent drones after bombers behind enemy lines. I really hope we can avoid any kind of conflict, with the way American's think I could see one or both sides resorting to biological/chemical weapons faster than they start making missiles. There is also no reason to assume what starts out as your side will remain such, revolutions are crazy risky.
> If its a revolution you probably aren't hitting them 40k in the air, your hitting them when they park similar to how Ukraine sent drones after bombers behind enemy lines.
Right, and you don't need to conjure up anti-tank missiles (sure those could be nice to have) to do this. You could seize a bulldozer and drive it into the airframes, or just shoot them to bits. At this point if you have access to American jets on the ground to destroy them, you've already lost the manufacturing capacity to repair them.
> There is also no reason to assume what starts out as your side will remain such, revolutions are crazy risky.
Absolutely. Robespierre learned that lesson. Putin is learning that lesson from the perspective of starting a war but not being able to predict the outcome. The status quo is pretty great and we should be very careful and guarded about changing that, especially through violent means. Most things that are problems today can be resolved through legislation and the existing democratic mechanisms. Throwing that out (not suggesting you are suggesting that) would be almost certainly profoundly unwise. It's very much like the Monty Hall Problem.
I have agents run at night to work through complicated TTRPG campaigns. For example I have a script that runs all night simulating NPCs before a session. The NPCs have character sheets + motivations and the LLMs do one prompt per NPC in stages so combat can happen after social interactions. IF you run enough of these and make the prompts well written you can save a lot of time. You can't like... simulate the start of a campaign and then jump in. Its more like you know there is a big event, you already have characters, you can throw them in a folder to see how things would cook all else being equal and then use that to riff off of when you actually write your notes.
I think of my agents like golems from disc world, they are defined by their script. Adding texture to them improves the results so I usually keep a running tally of what they have worked on and add that to the header. They are a prompt in a folder that a script loops over and sends to gemeni(spawning an agent and moving to the next golem script)
I also was curious to see if it could be used it for developing some small games, whenever I would run into a problem I couldn't be bothered to solve or needed a variety of something I would let a few llms work on it so in the morning I had something to bounce off. I had pretty good success with this for RTS games and shooting games where variety is something well documented and creativity is allowed. I imagine there could be a use here, I've been calling it dredging cause I imagine myself casting a net down into the slop to find valuables.
I did have an idea where all my sites and UI would be checked against some UI heuristic like Oregon State's inclusivity heuristic but results have been mixed so far. The initial reports are fine, the implementation plans are ok but it seems like the loop of examine, fix, examine... has too much drift? That does seem solvable but I have a concern that this is like two lines that never touch but get closer as you approach infinity.
There is some usefulness in running these guys all night but I'm still figuring out when its useful and when its a waste of resources.
I think the URL should be suno.com, the link you posted is a different thing? Suno.com is the one I've used, I generally use it for DND type campaigns when I need custom music for scenes or background noises. It does pretty good sound effects and spoken word so sometimes I use it for that as well.
If you think the republic is one of the worst books in human history I would ask what makes a good book? When there are plenty of implementation issues for direct democracy it feels strange to blame Plato... Particularly when the world has benefited from the republic in so many ways.
I'm working on an escape room! Initially I was working on a software/hardware bundle that I was planning to market to other escape rooms but I think that is the wrong approach. So I am going to build a bunch of modular stuff in my garage and eventually start my own, its been an awesome project so far! I want a more dynamic and action oriented experience so it might not really be an escape room anymore but I don't know what to call it yet.
Escape rooms are honestly... almost always a let down but the concept has a lot of potential and there are some really neat ones that standout like this local one where you pilot an airship https://www.portlandescaperooms.com/steampunk-airship
Once I build the best escape room on the planet, I can consider selling the tools.
Some sort of escape room backbone software that links together all of the hardware according to a script is such a neat idea. It would be so cool to have something like Twine [0] to build out the story graphically, where input/output is via cues to staff/hardware rather than just text on screen. An old boss of mine used to run home-haunts for halloween. (a walk-through haunted house experience scaffolded-up in his yard) I helped him a few times, and I was always amazed by how big of a community there was. There were at least 5-6 people doing a haunt next week and would come help out at his, then he would help at their haunt the next week. My boss was even making a magazine for the community for a while. Something for those folks doing quick popup theatrical events/escape rooms that could handle some "duct tape engineering" would totally have an interested market, and if it was open source you'd get great patches.
BUT I also get what you mean, have find out what works first. Do you have a blog for your escape room progress? That sounds like such a cool thing to follow you making!
A girl I went to HS went started an escape room business in my town, the first one they bought off of another company and customized it. Escape rooms need to refresh their content every so often, so the complete room or sometimes just the props end for sale. I was always curious about the tech side, if there were compatible 'systems' or if they are just one off things.
Have you ever visited a Boda Borg? They’re not quite escape rooms; generally, the experiences are fast-paced. Some are puzzles; some physical challenges; some, an interesting mix. Lots of computer automation to make it all work.
Ubiquity stuff has always been flaky with metric accuracy, its commonly mentioned on their forums, and I get the impression they never intended it to be super accurate, just a general overview.
My personal experience with a USG is that under real load it will deprioritize stats, so traffic speeds etc start getting dropped, though I guess thats better than losing network speed just to make a pretty graph
Its true its aging but still works well for a small network. From what I gather in the forums, it might be due to the controller software not so much the specific hardware; the complaints still seem fairly steady.
For example the past year someone reported their printer used less than 30KB but was recorded as 1.6GB; another with a Cloud Gateway (not too old) reporting 17GB of traffic daily for a Kindle consuming less than 1MB
Edit: apparently Ubiquiti quietly EOL'd the USG, so no more security updates. Just bought a UCG Ultra, so far seems a decent replacement, I like that the little screen rotates when mounted upside down
I think in engineering maybe you can have different levels of doneness? At my job closing a ticket means the job is done but better than closing a ticket is documenting the solution. Even better is automating a solution for the future so maybe coasters are more likely to be close tickets and move on.
I think the better deployment of this would be 1 human and 4 AI buddies so you could have a more tactical experience and games could have larger more realistic battles.
I think strategy might be more important in the future than switchy aiming
I’m taking some time to go back to school and finish my bachelors. I work with a lot of rural ISPs so I think for the moment I’m ok. I might pick up some networking skills. It seems like networking changes slower than server side stuff cause it more often requires hardware upgrades.
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