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I have four now, and even go out of my way to use them a bit.

My favorites from my collection are a little Dietzgen No 1773, which is surprisingly featureful for something that can fit in a pocket, and a Faber-Castell Novo-Biplex 2/83N, which is kind of one of the big guns for slide rules.


What I _really_ want, now that I have the Faber-Castell, is a Curta.

https://en.wikipedia.org/wiki/Curta


That is not accurate -- the Andromeda Galaxy is over 3 degrees wide. About 6 full moons.


Thanks for the correction!


And getting bigger, as it is moving toward us on a collision course.


This seems like a cool concept, but it's broken for me.

Firefox 113.0.2 shows the orbits and background, but no particles as far as I can tell.

Chromium 120.0.6099.129 shows just a black screen plus the widgets, nothing else.

Both on amd64 Debian Linux.

Update: bumping FF to 121.0 did not seem to help.


There is a fixed probability of matching all numbers but the value of doing so varies, so sometimes the EV can be positive.


This should be the page, but it requires a Flash plugin (so doesn't work for me): https://rifters.com/blindsight/vampires.htm



Wow! Thank you for finding that.



Yes!!! Sweet. Thank you.



It looks like revealjs.


Excellent. I did want to eventually write something showing how to modify this algorithm to handle games with randomness, and ISMCTS at a glance looks like it does just that. Thanks!


Actually, you don't need information sets to handle games with chance nodes. Standard MCTS works just fine for those. (Don't use a bandit algorithm at the chance nodes, just pick randomly.) Information sets are only needed if you have uncertainty, either because players make simultaneous moves or a player doesn't know (or forgets) the complete state of the game.


I've updated the diagrams with a set of node values that (hopefully) make sense.


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