I've been working on a no-code multiplayer game editor. The idea is to let anyone create multiplayer games in a few clicks without writing code—and share them instantly.
The platform handles all what's necessary (and annoying to setup) out of the box: multiplayer, controls, mobile/responsive/ inventories, save/load, leaderboards, quests, dialogue, etc... Users just select what they want and configure it with clicks.
Technically, the engine just reads a config file and renders it for players. I've built all the foundation blocks that interpret the config.
I'll soon be onboarding game designers to stress-test the editor/engine. Still polishing templates so people have a good starting point, but it's functional and I'd love feedback!
I've been working on a no-code multiplayer game editor. The idea is to let anyone create multiplayer games in a few clicks without writing code—and share them instantly.
You pick a template (platformer, tower defense, battle arena, etc.), customize it through the UI, and get real-time multiplayer with up to ?? players—no networking code, everything hosted.
The platform handles all the classic game systems out of the box: AI behaviors, combat, inventories, save/load, live leaderboards.
Technically, the engine just reads a config file and renders it for players. I've built all the foundation blocks that interpret the config. Once that's solid, I'm planning to add LLM generation—but foundation first.
I'll soon be onboarding game designers to stress-test the editor/engine. Still polishing templates so people have a good starting point, but it's functional and I'd love feedback!
building a location-based game that captures Taiwan's absurd convenience stores density[1].
Players stand at any 7-11/FamilyMart/etc, take a photo showing you can see the next store, walk to it, repeat. Chain as many stores together as you can.
It sounds silly but Taiwan really is this convenient - you often can see 2-3 stores from one spot. Here[2] one route where you can actually link 7 convenience stores in a row! Now trying to make maps look a bit nicer with mapbox.
Building a location-based game that captures Taiwan's absurd convenience store density[1]
The premise: stand at any 7-11/FamilyMart/etc, take a photo showing you can see the next store, walk to it, repeat. Chain as many stores together as you can. It sounds silly but Taiwan really is this convenient - you often can see 2-3 stores from one spot. Here[2] one route where you can actually link 7 convenience stores in a row!
This is actually the first game built on our upcoming platform for creating branded games. Figured the best way to test the concept was to make something fun first!
Currently building my own game engine for my games[1], but I'm facing the classic indie game marketing challenge. While platforms like CrazyGames, Poki, grab most of web players.
I'm exploring zero-budget marketing approaches. Currently experimenting with daily news posts for SEO[2] and converting them to podcasts too.
Would appreciate any suggestions on effective no-budget marketing strategies, or feedbacks!
I said in the other comment, but I think AI/LLM's will drive many devs away from commercial development (web development/frontend) towards backend and lower level languages
Still working on my game engine. I was sharing my game around, and it was challenging for people to find people to play with. Added on an "arena" mode for my web games. Player will join a room running "indefinitely" :
Still have a few issues and bugs I have to fix: I'm in Asia and the server is in the US I feel like the latency is quite high. Players are popping up in some limited area. I hope to bring this mode to all my future games.
Hey HN, I'm excited to share my custom game engine built for recreating retro games with a modern twist. This is my first time showing it more widely online, and I hope that it can showcases the engine's capabilities. I'm using:
- React for UI components
- Three.js for 3D rendering
- WebSockets for real-time features
- AWS EC2 for hosting
- Added support for Telegram where many games seems to be played today
The platform handles all what's necessary (and annoying to setup) out of the box: multiplayer, controls, mobile/responsive/ inventories, save/load, leaderboards, quests, dialogue, etc... Users just select what they want and configure it with clicks.
Technically, the engine just reads a config file and renders it for players. I've built all the foundation blocks that interpret the config.
I'll soon be onboarding game designers to stress-test the editor/engine. Still polishing templates so people have a good starting point, but it's functional and I'd love feedback!
- Try a quick game here: https://craftmygame.com/game/proj_1765327918743_cicdnsqgy/r/...
- if you want to signup and try to make a game with one of the template: https://craftmygame.com/