Bro you can
Choose Sonic Pi if you need a mature, extensively documented system with a large community
Choose Aethra if you prefer a fresh, specialized language designed to make composing music easier, prioritizing readable, less technical code and coding pain
Good examples should be complete music pieces and they should be commented: where is important information? How are the numbers computed? How are commands organized? What is the practical workflow for making changes?
No problem I will tell you and after telling you I will also add a guide
AETHRA How to use it?
First go to the GitHub link I gave you in the post. Download AETHRA or clone it. After downloading go to the folder named 'AETHRA' then go to bin then RELEASE and then to Net 10 Windows Folder. You will get an exe named AETHRA v0.8. After that start your Music Journey. To get all it's commands go to the GitHub project and read the README. You will get a built in AETHRA script, if it is working you are ready to go!
People have been comparing it to Strudel, so I wanted to clearly explain the difference.
ÆTHRA vs Strudel (in short):
ÆTHRA is output-oriented: you write a script → run it → get a WAV file.
Strudel is performance-oriented: it’s browser-based live coding focused on real-time pattern manipulation.
Key differences:
Export
ÆTHRA has built-in WAV export (one click).
Strudel doesn’t natively export audio files; users usually record output manually.
Execution model
ÆTHRA renders audio offline (deterministic, no glitches).
Strudel runs in real time via the Web Audio API.
Use cases
ÆTHRA: game music, background scores, generative assets, scripting music like code.
Strudel: live coding, experimentation, performance.
Environment
ÆTHRA runs locally (currently Windows).
Strudel runs entirely in the browser.
Both tools are free, and they’re not trying to solve the same problem.
ÆTHRA is meant to feel closer to a music compiler, while Strudel feels closer to a live instrument.
ÆTHRA is early (v0.8), but it already supports tempo, ADSR, chords, scales, loops, echo/reverb, live preview, and WAV export. I will update AETHRA soon and make it very powerful to reach v1.0
> ÆTHRA is output-oriented: you write a script → run it → get a WAV file.
You are competing with traditional noninteractive usage of CSound. What do you think you can do better than CSound? More generally, what are the peculiar and valuable ÆTHRA features that you want to develop well?
The current language is relatively verbose and readable (more suitable for live coding than for a "music compiler"), but somewhat simplistic and ad hoc on the notation side (e.g. no separate tracks, parts etc.) and not very general on the sound synthesis and processing side (e.g. fixed waveforms and keywords for effects).
reply