>Unlike a game, the density of interesting events is low, closer to real life. This is the fundamental problem of virtual worlds. Realistic ones are boring.
Reminded me of this clip of Gabe Newell talking about fun, realism and reinforcement (behaviorism):
You must live in a different reality. The one I live in has fractal complexity and pretty much anywhere I look is filled with interesting ({cute..beautiful},{mildly surprising..WTF?!},{ah, that's an example of X..conundrum}) details. In fact, so far as I can tell, it's interesting details all the way down, all the way up, and all the way out in any direction I probe.
Reminded me of this clip of Gabe Newell talking about fun, realism and reinforcement (behaviorism):
https://youtube.com/watch?v=MGpFEv1-mAo