> The learning lesson was you may not be the target user for the design. Or you may not realize what the primary goal of the design is.
A bad design doesn’t get better just because there are excuses that explain why it’s like this. It’s hard to justify that "Someone visiting my website to get info about my product" is not a target user.
Agree, also it is terrible UX if it is not apparent when you can not decide for yourself whether you are the target user. It isn't hard and it saves from these two scenarios:
1. Oh, this isn't for me, glad I found that out quickly - saved me lots of frustration.
2. Yeah, I'm not the target audience for this but I know of another niche where this is useful despite that - I might actually try it out!
It also gives a very bad impression of the company to actively not caring about frustrating users they are not interested in.
If the problem the design solves is the designer's problem but not the user's problem, then it is definitionally a bad user experience.
You could call it a well-executed exploitative design, I suppose, but you can't call good UX when the U has an X that is by their lights bad. And even calling it "good design" only works if one thinks design has absolutely no ethics built in.
As a comparison, you can't really call what Josef Mengele did "good medicine". It doesn't matter how technically skilled he was or how much he accomplished for his employers, because medicine is deeply and explicitly patient-centered. Many designers believe that unethical use of design skills is flat out bad design, no matter how much money it makes.
A bad design doesn’t get better just because there are excuses that explain why it’s like this. It’s hard to justify that "Someone visiting my website to get info about my product" is not a target user.